I spent some this morning catching up on the prep for a few terrain elements:
First up are these pre-fab dwellings that I designed in Blender. The design is modular, so they can easily be re-arranged or new elements introduced.
One key point for me is that the interiors are fully playable as I want terrain that you can fight through and not just in or around, if that makes sense. Even the balconies will accommodate the 19mm washers I base my infantry on.



I have a variety of layouts and shapes planned to ensure my 15mm colonists have their structural needs covered. Stay tuned for larger dwellings, storefronts, etc.
Next up is a handful of scatter items, a couple of which I’ve draped miliput tarpaulins over for a little character. Some items will be kept loose, while others are mounted together on FOW-style bases to represent supply caches and the like.


You may have noticed a rather Battletech-ish looking item in the photo above. It was found on Thingiverse and will serve as a small cargo pod or personnel shuttle.

Unfortunately, the landing gear are a bit on the fragile side, so I may have to fabricate a base for it. I’m thinking it could sit on a terrain element depicting a blasted and burnt landing zone. Basing will limit its utility as a gaming piece, but the added realism may be a worthwhile trade (especially if it means the shuttle survives more than one game). We’ll see…
Last but not least (and… not terrain), I made some stowage for a few items from my PAU forces. Full credit for the idea of using the Copplestone Power Armour troops as 15mm mecha goes to Paul over at Mini Metal Mayhem.



